


Always add mods to the end of the list, else you get doubling. Anything I add to an ongoing game comes after that. Finally recreate MergedObejcts and MergedLeveledList with TESTool, so those are added last. Last I put my selfmade esps with some fixes and balance adjustments, as I want them to overwrite anything else. How do I know? Well, had it the wrong order in an earlier game and saw the mess when going there. Why? Because otherwise the landscape is messed. Example: Need to move Lokken up on the list when running together with Ald-Vendras Castle Avalon add-on. Simple as that, but unfortunately you cannot know unless you actually got problems and figured out which mod caused it. Next I adjust a couple of mods I learned by experience that the order needs to be revised. Such requirements are usually explained in the Readme files, so no vodoo. Then I adjust a couple of mods, like Necessities needs to load after all areamods with NOM compatibility. Now I use the JustFixIt in TESTool but trash the MergedDialogs again. When I do a fresh install of Morrowind and mods, I first just unpack the mods into the Data Files directory and keep the order as it is, that is in which order the mods have been released. This can be a long process of trial&error.

You have to find the correct order for YOUR modlist yourself. Mlox optimally reorders your load order to avoid known problems.There is no correct order which is valid for all mods and everyone. By using the Merge Objects function available in TESTool we amalgamate the changes made to the same object by a number of mods. By altering load order we determine which mod's changes will have primacy. This is fundamental to an understanding of how mods operate and are managed.Ĭhanging the load order and using the Merge Objects function provided by TESTool allows us to determine which mod's changes will have primacy, to maximize or at least optimize the different changes implemented and to reduce conflicts. If a number of mods make changes to an object (includes NPCs and creatures) and we do nothing, only the changes made by the last mod are implemented and the others ignored. Morrowind executes Master files (.esm's) and plugins (.esp's) in sequence, known as the "load order", and it is the last changes to a particular item or NPC or script that take effect. The order in which your mods load can be critical to them working properly and adjusting the load order can resolve many problems. The load order is the order in which Morrowind loads.
