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Skyrim special edition khajiit
Skyrim special edition khajiit






The weapon you have has a base damage amount. Here's how:ĭamage for normal weapons goes like this. However, I believe it can compete in damage with other weapon types. The concern is that there are no enchantments on your hands and that there is no unarmed skill, so you don't have lots of ways to improve your damage. I think the big concern with unarmed specialization is whether it can compete in damage output at later parts in the game.

skyrim special edition khajiit skyrim special edition khajiit skyrim special edition khajiit

As such, with this build, you obviously want to max out smithing early and get some Legendary quality Dragonplate or Daedric gauntlets in order to maximize your damage. I am not sure whether the addition is 1 to 1 or whether it is a fraction thereof, but it does increase the damage when you have better gauntlets. With this perk, your armor rating for your gauntlets is added to your damage. You would max out heavy armor, including getting the important Fists of Steel perk. Really sorry for making such impertinent remarks.Despite the fact that there is no "unarmed" skill, I really think that an unarmed khajiit is not only a valid build, but optimal in a few important ways.Īn unarmed Khajiit build would go as follows: obviously, you'd be a khajiit. I can also point out that by employing BC7 format for the normal map will save the disk space as well as VRAM usage further in expense for LE compatibility. I assume at least the latter will contribute to the better performances. Texture Format: I find that many textures in the package (including normal maps) are compressed in DXT1 neither with alpha channel or with mipmaps. Without them, I assume that you can compress the package further. In other words, SAM light does not use all the variants of msn like. Unnecessary Textures: You've converted all the textures included in Render's original for SAM full, but SAM light does not have dynamic normal map blending/ swapping features of the full, so they only the following list of textures use for khajiit males: bodymale.dds, bodymale_msn.dds, bodymale_s.dds, handsmale.dds, handsmale_s.dds, handsmale_msn.dds. It means that your package itself is now fully compatible also with SAM light LE. LE Compatibility: I could open all the included types of textures (diffuse/ normal/ specular/ without subsurface) with my tools.

skyrim special edition khajiit

First of all, really thank for converting the texture pack into SAM light that lacks texture variants!Īfter shooting a glance, I have three suggestions on your initial release package:








Skyrim special edition khajiit